GIF89a; EcchiShell v1.0
//proc/self/root/usr/include/

's symbols. Otherwise, include and use ptrdiff_t. */ #ifdef __PTRDIFF_TYPE__ # define PTR_INT_TYPE __PTRDIFF_TYPE__ #else # include # define PTR_INT_TYPE ptrdiff_t #endif /* If B is the base of an object addressed by P, return the result of aligning P to the next multiple of A + 1. B and P must be of type char *. A + 1 must be a power of 2. */ #define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A))) /* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case where pointers can be converted to integers, aligned as integers, and converted back again. If PTR_INT_TYPE is narrower than a pointer (e.g., the AS/400), play it safe and compute the alignment relative to B. Otherwise, use the faster strategy of computing the alignment relative to 0. */ #define __PTR_ALIGN(B, P, A) \ __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \ P, A) #include struct _obstack_chunk /* Lives at front of each chunk. */ { char *limit; /* 1 past end of this chunk */ struct _obstack_chunk *prev; /* address of prior chunk or NULL */ char contents[4]; /* objects begin here */ }; struct obstack /* control current object in current chunk */ { long chunk_size; /* preferred size to allocate chunks in */ struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ char *object_base; /* address of object we are building */ char *next_free; /* where to add next char to current object */ char *chunk_limit; /* address of char after current chunk */ union { PTR_INT_TYPE tempint; void *tempptr; } temp; /* Temporary for some macros. */ int alignment_mask; /* Mask of alignment for each object. */ /* These prototypes vary based on `use_extra_arg', and we use casts to the prototypeless function type in all assignments, but having prototypes here quiets -Wstrict-prototypes. */ struct _obstack_chunk *(*chunkfun) (void *, long); void (*freefun) (void *, struct _obstack_chunk *); void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */ unsigned maybe_empty_object:1;/* There is a possibility that the current chunk contains a zero-length object. This prevents freeing the chunk if we allocate a bigger chunk to replace it. */ unsigned alloc_failed:1; /* No longer used, as we now call the failed handler on error, but retained for binary compatibility. */ }; /* Declare the external functions we use; they are in obstack.c. */ extern void _obstack_newchunk (struct obstack *, int); extern int _obstack_begin (struct obstack *, int, int, void *(*) (long), void (*) (void *)); extern int _obstack_begin_1 (struct obstack *, int, int, void *(*) (void *, long), void (*) (void *, void *), void *); extern int _obstack_memory_used (struct obstack *); void obstack_free (struct obstack *__obstack, void *__block); /* Error handler called when `obstack_chunk_alloc' failed to allocate more memory. This can be set to a user defined function which should either abort gracefully or use longjump - but shouldn't return. The default action is to print a message and abort. */ extern void (*obstack_alloc_failed_handler) (void); /* Exit value used when `print_and_abort' is used. */ extern int obstack_exit_failure; /* Pointer to beginning of object being allocated or to be allocated next. Note that this might not be the final address of the object because a new chunk might be needed to hold the final size. */ #define obstack_base(h) ((void *) (h)->object_base) /* Size for allocating ordinary chunks. */ #define obstack_chunk_size(h) ((h)->chunk_size) /* Pointer to next byte not yet allocated in current chunk. */ #define obstack_next_free(h) ((h)->next_free) /* Mask specifying low bits that should be clear in address of an object. */ #define obstack_alignment_mask(h) ((h)->alignment_mask) /* To prevent prototype warnings provide complete argument list. */ #define obstack_init(h) \ _obstack_begin ((h), 0, 0, \ (void *(*) (long)) obstack_chunk_alloc, \ (void (*) (void *)) obstack_chunk_free) #define obstack_begin(h, size) \ _obstack_begin ((h), (size), 0, \ (void *(*) (long)) obstack_chunk_alloc, \ (void (*) (void *)) obstack_chunk_free) #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \ _obstack_begin ((h), (size), (alignment), \ (void *(*) (long)) (chunkfun), \ (void (*) (void *)) (freefun)) #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ _obstack_begin_1 ((h), (size), (alignment), \ (void *(*) (void *, long)) (chunkfun), \ (void (*) (void *, void *)) (freefun), (arg)) #define obstack_chunkfun(h, newchunkfun) \ ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun)) #define obstack_freefun(h, newfreefun) \ ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun)) #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar)) #define obstack_blank_fast(h,n) ((h)->next_free += (n)) #define obstack_memory_used(h) _obstack_memory_used (h) #if defined __GNUC__ /* For GNU C, if not -traditional, we can define these macros to compute all args only once without using a global variable. Also, we can avoid using the `temp' slot, to make faster code. */ # define obstack_object_size(OBSTACK) \ __extension__ \ ({ struct obstack const *__o = (OBSTACK); \ (unsigned) (__o->next_free - __o->object_base); }) # define obstack_room(OBSTACK) \ __extension__ \ ({ struct obstack const *__o = (OBSTACK); \ (unsigned) (__o->chunk_limit - __o->next_free); }) # define obstack_make_room(OBSTACK,length) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ if (__o->chunk_limit - __o->next_free < __len) \ _obstack_newchunk (__o, __len); \ (void) 0; }) # define obstack_empty_p(OBSTACK) \ __extension__ \ ({ struct obstack const *__o = (OBSTACK); \ (__o->chunk->prev == 0 \ && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \ __o->chunk->contents, \ __o->alignment_mask)); }) # define obstack_grow(OBSTACK,where,length) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ if (__o->next_free + __len > __o->chunk_limit) \ _obstack_newchunk (__o, __len); \ memcpy (__o->next_free, where, __len); \ __o->next_free += __len; \ (void) 0; }) # define obstack_grow0(OBSTACK,where,length) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ if (__o->next_free + __len + 1 > __o->chunk_limit) \ _obstack_newchunk (__o, __len + 1); \ memcpy (__o->next_free, where, __len); \ __o->next_free += __len; \ *(__o->next_free)++ = 0; \ (void) 0; }) # define obstack_1grow(OBSTACK,datum) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ if (__o->next_free + 1 > __o->chunk_limit) \ _obstack_newchunk (__o, 1); \ obstack_1grow_fast (__o, datum); \ (void) 0; }) /* These assume that the obstack alignment is good enough for pointers or ints, and that the data added so far to the current object shares that much alignment. */ # define obstack_ptr_grow(OBSTACK,datum) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ if (__o->next_free + sizeof (void *) > __o->chunk_limit) \ _obstack_newchunk (__o, sizeof (void *)); \ obstack_ptr_grow_fast (__o, datum); }) \ # define obstack_int_grow(OBSTACK,datum) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ if (__o->next_free + sizeof (int) > __o->chunk_limit) \ _obstack_newchunk (__o, sizeof (int)); \ obstack_int_grow_fast (__o, datum); }) # define obstack_ptr_grow_fast(OBSTACK,aptr) \ __extension__ \ ({ struct obstack *__o1 = (OBSTACK); \ *(const void **) __o1->next_free = (aptr); \ __o1->next_free += sizeof (const void *); \ (void) 0; }) # define obstack_int_grow_fast(OBSTACK,aint) \ __extension__ \ ({ struct obstack *__o1 = (OBSTACK); \ *(int *) __o1->next_free = (aint); \ __o1->next_free += sizeof (int); \ (void) 0; }) # define obstack_blank(OBSTACK,length) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ if (__o->chunk_limit - __o->next_free < __len) \ _obstack_newchunk (__o, __len); \ obstack_blank_fast (__o, __len); \ (void) 0; }) # define obstack_alloc(OBSTACK,length) \ __extension__ \ ({ struct obstack *__h = (OBSTACK); \ obstack_blank (__h, (length)); \ obstack_finish (__h); }) # define obstack_copy(OBSTACK,where,length) \ __extension__ \ ({ struct obstack *__h = (OBSTACK); \ obstack_grow (__h, (where), (length)); \ obstack_finish (__h); }) # define obstack_copy0(OBSTACK,where,length) \ __extension__ \ ({ struct obstack *__h = (OBSTACK); \ obstack_grow0 (__h, (where), (length)); \ obstack_finish (__h); }) /* The local variable is named __o1 to avoid a name conflict when obstack_blank is called. */ # define obstack_finish(OBSTACK) \ __extension__ \ ({ struct obstack *__o1 = (OBSTACK); \ void *__value = (void *) __o1->object_base; \ if (__o1->next_free == __value) \ __o1->maybe_empty_object = 1; \ __o1->next_free \ = __PTR_ALIGN (__o1->object_base, __o1->next_free, \ __o1->alignment_mask); \ if (__o1->next_free - (char *)__o1->chunk \ > __o1->chunk_limit - (char *)__o1->chunk) \ __o1->next_free = __o1->chunk_limit; \ __o1->object_base = __o1->next_free; \ __value; }) # define obstack_free(OBSTACK, OBJ) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ void *__obj = (OBJ); \ if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \ __o->next_free = __o->object_base = (char *)__obj; \ else (obstack_free) (__o, __obj); }) #else /* not __GNUC__ */ # define obstack_object_size(h) \ (unsigned) ((h)->next_free - (h)->object_base) # define obstack_room(h) \ (unsigned) ((h)->chunk_limit - (h)->next_free) # define obstack_empty_p(h) \ ((h)->chunk->prev == 0 \ && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \ (h)->chunk->contents, \ (h)->alignment_mask)) /* Note that the call to _obstack_newchunk is enclosed in (..., 0) so that we can avoid having void expressions in the arms of the conditional expression. Casting the third operand to void was tried before, but some compilers won't accept it. */ # define obstack_make_room(h,length) \ ( (h)->temp.tempint = (length), \ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0)) # define obstack_grow(h,where,length) \ ( (h)->temp.tempint = (length), \ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ memcpy ((h)->next_free, where, (h)->temp.tempint), \ (h)->next_free += (h)->temp.tempint) # define obstack_grow0(h,where,length) \ ( (h)->temp.tempint = (length), \ (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \ memcpy ((h)->next_free, where, (h)->temp.tempint), \ (h)->next_free += (h)->temp.tempint, \ *((h)->next_free)++ = 0) # define obstack_1grow(h,datum) \ ( (((h)->next_free + 1 > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), 1), 0) : 0), \ obstack_1grow_fast (h, datum)) # define obstack_ptr_grow(h,datum) \ ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ obstack_ptr_grow_fast (h, datum)) # define obstack_int_grow(h,datum) \ ( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ obstack_int_grow_fast (h, datum)) # define obstack_ptr_grow_fast(h,aptr) \ (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr)) # define obstack_int_grow_fast(h,aint) \ (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint)) # define obstack_blank(h,length) \ ( (h)->temp.tempint = (length), \ (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ obstack_blank_fast (h, (h)->temp.tempint)) # define obstack_alloc(h,length) \ (obstack_blank ((h), (length)), obstack_finish ((h))) # define obstack_copy(h,where,length) \ (obstack_grow ((h), (where), (length)), obstack_finish ((h))) # define obstack_copy0(h,where,length) \ (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) # define obstack_finish(h) \ ( ((h)->next_free == (h)->object_base \ ? (((h)->maybe_empty_object = 1), 0) \ : 0), \ (h)->temp.tempptr = (h)->object_base, \ (h)->next_free \ = __PTR_ALIGN ((h)->object_base, (h)->next_free, \ (h)->alignment_mask), \ (((h)->next_free - (char *) (h)->chunk \ > (h)->chunk_limit - (char *) (h)->chunk) \ ? ((h)->next_free = (h)->chunk_limit) : 0), \ (h)->object_base = (h)->next_free, \ (h)->temp.tempptr) # define obstack_free(h,obj) \ ( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \ ((((h)->temp.tempint > 0 \ && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \ ? (((h)->next_free = (h)->object_base \ = (h)->temp.tempint + (char *) (h)->chunk), 0) \ : ((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0))) #endif /* not __GNUC__ */ #ifdef __cplusplus } /* C++ */ #endif #endif /* obstack.h */