GIF89a; EcchiShell v1.0
//proc/self/root/usr/include/unicode/

* \code * #define ICU_DATA_DIR "path" * \endcode * use that, * otherwise no data directory is available. * * @return the data directory, or an empty string ("") if no data directory has * been specified. * * @stable ICU 2.0 */ U_STABLE const char* U_EXPORT2 u_getDataDirectory(void); /** * Set the ICU data directory. * The data directory is where common format ICU data files (.dat files) * are loaded from. Note that normal use of the built-in ICU * facilities does not require loading of an external data file; * unless you are adding custom data to ICU, the data directory * does not need to be set. * * This function should be called at most once in a process, before the * first ICU operation (e.g., u_init()) that will require the loading of an * ICU data file. * This function is not thread-safe. Use it before calling ICU APIs from * multiple threads. * * @param directory The directory to be set. * * @see u_init * @stable ICU 2.0 */ U_STABLE void U_EXPORT2 u_setDataDirectory(const char *directory); /** * @{ * Filesystem file and path separator characters. * Example: '/' and ':' on Unix, '\\' and ';' on Windows. * @stable ICU 2.0 */ #if U_PLATFORM == U_PF_CLASSIC_MACOS # define U_FILE_SEP_CHAR ':' # define U_FILE_ALT_SEP_CHAR ':' # define U_PATH_SEP_CHAR ';' # define U_FILE_SEP_STRING ":" # define U_FILE_ALT_SEP_STRING ":" # define U_PATH_SEP_STRING ";" #elif U_PLATFORM_USES_ONLY_WIN32_API # define U_FILE_SEP_CHAR '\\' # define U_FILE_ALT_SEP_CHAR '/' # define U_PATH_SEP_CHAR ';' # define U_FILE_SEP_STRING "\\" # define U_FILE_ALT_SEP_STRING "/" # define U_PATH_SEP_STRING ";" #else # define U_FILE_SEP_CHAR '/' # define U_FILE_ALT_SEP_CHAR '/' # define U_PATH_SEP_CHAR ':' # define U_FILE_SEP_STRING "/" # define U_FILE_ALT_SEP_STRING "/" # define U_PATH_SEP_STRING ":" #endif /** @} */ /** * Convert char characters to UChar characters. * This utility function is useful only for "invariant characters" * that are encoded in the platform default encoding. * They are a small, constant subset of the encoding and include * just the latin letters, digits, and some punctuation. * For details, see U_CHARSET_FAMILY. * * @param cs Input string, points to length * character bytes from a subset of the platform encoding. * @param us Output string, points to memory for length * Unicode characters. * @param length The number of characters to convert; this may * include the terminating NUL. * * @see U_CHARSET_FAMILY * @stable ICU 2.0 */ U_STABLE void U_EXPORT2 u_charsToUChars(const char *cs, UChar *us, int32_t length); /** * Convert UChar characters to char characters. * This utility function is useful only for "invariant characters" * that can be encoded in the platform default encoding. * They are a small, constant subset of the encoding and include * just the latin letters, digits, and some punctuation. * For details, see U_CHARSET_FAMILY. * * @param us Input string, points to length * Unicode characters that can be encoded with the * codepage-invariant subset of the platform encoding. * @param cs Output string, points to memory for length * character bytes. * @param length The number of characters to convert; this may * include the terminating NUL. * * @see U_CHARSET_FAMILY * @stable ICU 2.0 */ U_STABLE void U_EXPORT2 u_UCharsToChars(const UChar *us, char *cs, int32_t length); #endif